Updated on April 7, 2015
Prototyping for Android with Material Design
Disclaimer: This article was originally published by me on SitePoint.com It is NOT licensed under a Creative Commons license and the rights exclusively belong to SitePoint. This is an excerpt and you can check out the full article on SitePoint
Google was able to create a lot of hype regarding its new design language “Material Design” in 2014. Its inception in Android 5.0 Lollipop would aim to cross bridges between various devices and create a consistent user experience across different mediums. Funnily though, Material Design has gained more ground than the operating system it was focused on, Android Lollipop, as it was being used by more and more websites, apps or services not related to Google. Considering that up to a year ago, Android KitKat’s Holo design language was still widely used and recommended, having Material Design’s popularity rising so quickly is astonishing.
On SitePoint, we also had a thorough analysis behind Material Design and its design influences through the years. It illustrates well the design aspects behind the Material Design language.
While a good place to start with Material Design experiments is the official Google Reference, those who prefer prototyping before going neck deep into actual development might have found a treasure with Proto.io. We have covered Proto.io last year, but they only recently announced the launch of their new Material Design library, which will allow you to jumpstart into prototyping using Material Design assets, effects and guidelines.
As with so many other tools, we will focus on the tools Proto,io offers to create qualitative Material Design Prototypes, not necessarily following Step by Step instructions, which might be not that effective in this case. Feel free to to try out things on your own.